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BnS NEO Divine Gems has hit the ground running, launching earlier this week in the West, and NC America is wasting no time as its first major content update, Moonwater Plains, has already been announced with a release date. The first major content update was announced today on the Blade and Soul Neo website. Moonwater Plains brings the eponymous region, complete with a new story to uncover. While exact details are light on exactly how big the new zone is and what all there is to do within it, we did get a few more details as to what's to come with the update.
A new heroic dungeon, Blackram Supply Chain, is coming with the update, while players will be able to jump into a the new Beluga Lagoon (say that 5 times fast), as well as an all new free-for-all PvP zone, Skyhaven Bastion. The roadmap also includes a new solo dungeon, Mushin's Tower, for players to romp through. We'll have to wait for a bit more detail as we approach March 11th, but it's exciting to see the team already talking about its content roadmap just a few days removed from its launch. We're hard at work on our review and we'll have our initial thoughts in our review-in-progress sometime next week.
NC America revealed today Blade and Soul NEO, the modern remaster of Blade and Soul’s signature fantasy universe, will be available for free on Tuesday, February 25, on PC in North America and Europe,” the studio says. “Enthusiastic players can act early in two ways before the launch date: First, by downloading the game ahead of time, on Tuesday, February 11, and second, by customizing their own unique character on Tuesday, February 18.
You read that right: Players will use NCsoft’s Purple platform to download the game early and then make their character a week before launch – with baked in name reservation. The tool “gives enthusiasts the ability to download buy Blade and Soul NEO Classic Divine Gems powerful character creation tool to reserve the name of their character, and then customize, style, and personalize it before the game launches[.]” NCsoft is also kicking off multiple contests, one for artists and one for costume designers.
"We've added a lot of animation technologies," John confirms. "Mixing cartoon and having stop animations and having distinct animations create the movement feel quite different than Diablo 4 Gold. The resolution raising. And in action it makes the motion but feel much more fluid, with things like personality ends up looking better than ever before." Another element of Diablo which required the creation of a brand-new graphics engine, that will take advantage of rendering, has been the implementation of weather and day-night cycles. Elements we've seen previously, especially in games, however in Diablo 4 - that the action-RPG - it's something which becomes more than easy pair dressing.
"When you cast Cataclysm [as the Druid], regardless of what is happening in the world it attracts the storms and rain with it," John tells me, adding that you will also see puddles begin to form on earth. "Being able to change weather based on skills is enjoyable because there are a great deal of things which we can do with that."
Destruction comes into play, where in ways that haven't been seen before in the sequence, Diablo 4's surroundings will vary external all of the carefully placed pieces of pottery. "The sheer amount of destruction in our Dungeons has increased dramatically," John adds. "When you are in a space killing creatures and what is smashed and breaking, you've essentially put your mic on the world and changed it"
Diablo 4 was not built utilizing the technology this overhaul of the visuals, images and cartoon required a approach. Nevertheless, things like state, how action-RPG mechanics which interact with each other, the complex mathematical systems and loot functions can carry over between games. "With almost any effort you simply take your learnings and your tool-kits, and you simply update them," Luis explains. "Even though cheap Diablo 4 Gold is still an overhaul, there were little pieces of [Diablo 4] tech that made sense to carry over into Diablo 4."
For example, the Infernalist Witch Ascendancy node "Beidat's Will" scales Spirit with your Max Life, creating a synergy between your health pool and Spirit capacity. As you level up, prioritize these nodes if Spirit is a critical component of your build. A balanced allocation of resources between Life, Mana, and POE 2 Currency Orbs ensures your character is well-prepared for both offense and defense.
Equip a Sceptre early to take advantage of its 100 Spirit bonus. This is particularly useful for builds that demand heavy Spirit usage, such as Minion Witch builds. Allocate Passive Skill Points and Ascendancy Nodes strategically to balance Spirit, Life, and Mana. Don't skip bosses marked with Spirit bonuses. These consumables provide permanent upgrades critical to your progression. If your build doesn't rely heavily on Spirit, you can phase out the Sceptre as your Spirit pool grows through bosses and skills. However, for Spirit-reliant builds, maintaining a high Max Spirit is essential for activating powerful abilities and permanent buffs.
The new Spirit resource system in Path of Exile 2 adds a dynamic layer of strategy to the game, especially for builds focused on permanent abilities. By defeating key bosses, equipping Spirit-enhancing gear, and utilizing Passive Skill Points or Ascendancy Nodes, players can steadily increase their Max Spirit and optimize their builds.
Don't forget to leverage POE 2 Currency to craft and trade for the best gear, ensuring your Spirit pool remains competitive as you progress through Wraeclast. With careful planning and efficient resource management, you'll be well-equipped to take on the challenges of cheap Path of Exile 2 Orbs.